Friday 28 September 2012

Resident Evil (Video Game)


Resident Evil (video game)

From Wikipedia, the free encyclopedia
Resident Evil
Resident Evil 1 cover art.jpg
PAL version cover art
Developer(s)
Publisher(s)
Director(s)Shinji Mikami
Producer(s)Masayuki Akahori
Artist(s)Isao Ohishi
Writer(s)Kenichi Iwao
Yasuyuki Saga
Takahiro Arimitsu
Composer(s)Makoto Tomozawa
Akari Kaida
Masami Ueda
SeriesResident Evil
Platform(s)PlayStation
Microsoft Windows
Sega Saturn
Nintendo DS
PlayStation Network
Release date(s)
Genre(s)Survival horror
Mode(s)Single-player
Rating(s)
Media/distributionOptical discmemory stickdownload
Resident Evil, originally released as Bio Hazard[3] (バイオ ハザード Baio Hazādo?) in Japan, is a survival horror video game by Capcom. The first installment in the Resident Evil series was originally released in 1996 for the PlayStation and was soon ported to the Sega Saturn and PC, as well as the Nintendo DS some years later.
In 2002, a remake of the game was released for the Nintendo GameCube featuring new graphics, voice acting and many gameplay changes.

Gameplay

The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive. The game's graphics consist of 3D polygonal characters and objects superimposed over pre-rendered backdrops with pre-determined camera angles. The player controls the character by pushing the d-pad or analog stick left or right to rotate the character and then move the character forward or backwards by the pushing the d-pad up or down.
A screenshot of a puzzle that has to be solved at the beginning of the game. The environmental graphics are pre-rendered, whereas the characters and the objects that can be interacted with are real-time polygonal models.
To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it. To restore the character's health, the player uses first-aid sprays or three types of healing herbs that can be mixed together in different combinations for different healing effects. The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is limited much like the player's ammo and healing supplies.
The various enemies the player encounters include infected creatures like flesh-eating zombies, zombie dogs, giant spiders, crows and artificial creatures with codenames such as Hunter and Chimera, as well as the game's ultimate adversary, a new type of biological weapon known as the Tyrant.

[edit]Plot

[edit]Setting

A series of bizarre murders have occurred on the outskirts of Raccoon City, with signs of cannibalism on the victims' remains. The Raccoon Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) are assigned to investigate the murders. S.T.A.R.S. is divided into two teams: Alpha and Bravo. Bravo team is sent first, but after contact with them is lost, Alpha team is sent to investigate their disappearance.

[edit]Characters

The player has a choice between Alpha team members Chris Redfield or Jill Valentine as the main character. Jill has more firepower and a lockpick that enables her to access areas and items easily as well as an inventory large enough to hold up to eight items, while Chris has limited firepower but is more durable in terms of taking damage from enemies, and a smaller inventory that can hold only six items.
The game's supporting characters includes Barry Burton, Alpha team's weapons expert who provides Jill with additional firepower; Rebecca Chambers, a surviving member of Bravo team who supports Chris with her medical expertise; Albert Wesker, the captain of STARS and leader of Alpha team; and Brad Vickers, the helicopter pilot who sends transmissions to them as he tries to find them in the helicopter.
Minor characters include Joseph Frost, the sixth member of Alpha team whose sudden death sets the story into motion, Enrico Marini, the leader of Bravo team who gives the player the game's most critical plot twist, Richard Aiken, who gives the player a radio used to receive Brad's transmissions, Kenneth Sullivan, a member of Bravo team killed just after Alpha team arrives, and Forest Speyer, whose corpse is found on the balcony by the player.

[edit]Story

The game begins on July 24, 1998, after the events of Resident Evil 0. Alpha team locates Bravo team's helicopter, but there are no signs of survivors; only a severed hand is found. While searching the area for further clues, Alpha team is attacked by ferocious dogs, one of which kills one of the team's members, Joseph. Alpha's helicopter pilot, Brad, panics and takes off alone. Pursued by the dogs who killed their colleague, Alpha team is forced to seek refuge within a nearby mansion, which is believed to be abandoned.
With the dogs roaming outside, the four remaining Alpha team members (Wesker, Chris, Jill and Barry) are trapped within. Depending on which character is the player, one of the members of Alpha team is separated from the others during the chase and does not make it to the mansion (Barry if Chris, Chris if Jill). A gunshot rings out, and the player character moves to investigate. At this point, the player takes control of the character and begins to explore the mansion. One of the first discoveries is a member of Bravo team, Kenneth, being eaten by a zombie. While searching the mansion, the character finds the other members of Bravo team, such as Richard Aiken, dying of poison, who gives the character his radio before dying; Forest Speyer, found dead on the balcony; and Enrico Marini, who reveals that one member of the team is a traitor before being shot and killed by an unseen attacker. The character eventually finds the mansion to be riddled with puzzles, traps, and horrors. Scattered documents suggest that a series of illegal experiments were being undertaken on the property by a clandestine research team, under the authority and supervision of the biomedical company Umbrella Corporation. The creatures roaming the mansion and surrounding region are the results of these experiments, which have exposed the mansion's personnel and various animals and insects to a highly contagious andmutagenic biological agent known as the T-virus.
After navigating a series of underground tunnels, passageways and buildings, the player discovers a secret underground laboratory containing the Umbrella Corporation's experiments, including the Tyrant. In the lab, the player learns that Wesker is a double agent working for Umbrella. Wesker is killed after that by one of the creations. The player finds the other playable character in a cell, put there by Wesker, and manages to get him/her out by activating the self-destruct system. Chris, Jill and the helper character (Rebecca if Chris, Barry if Jill) head for the heliport, but the other two are separated from the player due to more creatures. The player gets up to the heliport and manages to contact Brad and meet the other two survivors there, but they are attacked by the Tyrant, a giant humanoid monster created through prolonged exposure to the T-virus. After the Tyrant is defeated, Chris, Jill and Barry/Rebecca manage to escape the premises in the team helicopter, just as the entire facility is destroyed by explosives through the self-destruct system activated earlier.

[edit]Development

Resident Evil was created by a team of staff members who would later become part of Capcom Production Studio 4.[4] The inspiration for Resident Evil was the earlier Capcom horror game Sweet HomeShinji Mikami was initially commissioned to make a game set in a haunted mansion like Sweet Home,[5] which Resident Evil was originally intended to be a remake of.[6] Several of the mansion's pre-rendered backdrops were inspired by The Overlook Hotel, the setting for 1980 horror film, The Shining.[7] The game was initially conceived as a first-person shooter, but soon the gameplay system inspired by Alone in the Dark was adopted instead. According to Mikami, "technically it wasn’t good enough."[8]
Several locations, concepts, items and enemies cut from the early versions of the game were later re-introduced in the 2002 remake. A 1995 development version featured the characters Dewey and Gelzer, which were later replaced by Rebecca and Barry, respectively (a redesigned Dewey also appeared in Resident Evil Outbreak).

[edit]English localization

In the game itself, the auto-aiming function was disabled and the numbers of ink ribbons found by the player were reduced. Capcom also planned to eliminate the "fourth dimensional" item boxes for the North American version (meaning that any item the player stored in one item box could not be retrieved in another), but they were restored for the released version of the game in North America.[5]The original PlayStation version of Resident Evil featured several considerable changes between its original Japanese release and its English-language counterparts. The North American and European versions of the intro were heavily cut from the one featured in the Japanese releases. Shots of mangled corpses, a "Cerberus" zombie dog being shot, and Joseph's death were edited out, as well as scenes featuring the character Chris Redfield smoking a cigarette. Despite these tweaks, the game was ultimately released on the PlayStation as one of the first games to receive the mature rating from the Entertainment Software Ratings Board.[9]
The Japanese releases all contain English voice acting with Japanese captions and text. Japanese voice acting for the game was also recorded, but was left unused.[10][11] According to Mikami, the Japanese voice acting was removed from the game as he found the quality of the performances to be unsatisfactory.[12] The Japanese PlayStation version, Bio Hazard, also features a vocal ending theme performed by Fumitaka Fuchigami that was not in any other versions of the game.

[edit]Title change

The game was originally called Bio Hazard in Japan. However, it was decided to change the name in North America and Europe after Chris Kramer, the Director of Communications at Capcom, pointed out that it would be impossible to trademark "Biohazard" in the United States. Among others, another game and a band already were using the name. Capcom therefore decided to run a contest within its company to find a new name. They eventually settled on Resident Evil, since the game takes place in a mansion.[13] Interviewed byGamesRadar, Chris Kramer said:
"I thought it was super-cheesy; can’t remember what I felt was a better alternative, probably something stupid about zombies – but the rest of the marketing crew loved it and were ultimately able to convince Capcom Japan and Mikami-san that the name fit."[13]

[edit]Release history

[edit]Director's Cut

An updated version of Resident Evil for the PlayStation, titled Resident Evil: Director's Cut, was released on September 1997, a year and a half after the original game's release.Director's Cut was produced to compensate for the delay of the sequel, Resident Evil 2, and was originally bundled with a playable demo of that game.
The main addition to Director's Cut is an "arranged" version of the game that changes the location of nearly every vital item in the mansion, as well as the enemy placement. The main characters, as well as Rebecca, are given a new wardrobe and the player's handgun is replaced by an improved model where any shot fired has a random chance of decapitating a zombie, killing it instantly. The original version of the game is included as well, along with a new "beginner" mode where the enemies are easier to kill and the amount of ammunition that can be found by the player is doubled. Additionally, the auto-aim function was restored in all modes, though it is not noted in the in-game controls so the player must accidentally stumble upon it.
The North American and European releases of the Director's Cut were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the Full Motion Video (FMV) sequences were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website. The French and German PAL versions of Director's Cut feature the uncensored FMVs, in colored versions.

[edit]Dual Shock Ver.

A second release of Director's Cut, known as the Dual Shock Ver., was released in Japan and North America. The Dual Shock Ver. featured support for the DualShock controller'sanalog controls and vibration functions, as well as a new symphonic soundtrack by Mamoru Samuragochi, replacing the original soundtrack by Makoto Tomozawa, Akari Kaida, and Masami Ueda. The Japanese Dual Shock Ver. came packaged with a bonus disc that contained downloadable save data and footage of the Japanese dubbed version of the openingcut scene and other footage, along with gameplay footage of Resident Evil 1.5, the canceled version of Resident Evil 2.
Resident Evil: Director's Cut Dual Shock Ver. was later released for the PlayStation 3 and PlayStation Portable as a downloadable game available from the PlayStation Network.[14]In Europe, the original Director's Cut was instead made available from the PlayStation Network.

[edit]Sega Saturn version

The Sega Saturn version added an unlockable Battle Game minigame in which the player must traverse through a series of rooms from the main game and eliminate all enemies within them with the weapons selected by the player. This minigame features two exclusive enemies not in the main game: a zombie version of Wesker and a gold-colored Tyrant. The player's performance is graded at the end of the minigame. The Saturn version also features exclusive enemy monsters, such as a re-skinned breed of Hunters known as Ticks and a second Tyrant prior to the game's final battle. Exclusive outfits for Jill and Chris were added as well.

[edit]Windows version

The Windows version featured the uncensored footage from the Japanese version, but the opening intro is in full color rather than black and white. Support for 3D accelerators was added as well, allowing for much sharper graphics. Two new unlockable weapons were added, a MAC-10 for Jill and an FN Minimi for Chris. New unlockable outfits for Chris and Jill were added as well.

[edit]Unreleased Game Boy Color version

Game Boy Color version of Resident Evil was planned,[15] but later canceled by Capcom, citing that the port was poor quality due to the Game Boy's limited hardware.[16]Capcom later released a new game in the series for the platform titled Resident Evil Gaiden. In January 2012, an anonymous person claimed to have a cartridge of the GBC version. The person requested $2000 before he was willing to leak the rom files.[17] On February 3rd, 2012, the goal of $2000 was met, and the ROM files contain an unfinished build of the game were subsequently leaked. [18]

[edit]GameCube remake

The same room with the puzzle as it appears in the remake with enhanced environment and character graphics. In this scene, Chris attacks a zombie with a dagger, one of several new defense items.
In 2002, a remade version of the game, known as Resident Evil in Western regions and as Biohazard in Japan, was released for theNintendo GameCube. This was part of an exclusivity agreement between Capcom and Nintendo that spanned three new games. The title includes a variety of new gameplay elements, environments, and story details as well as state of the art visuals.[19]
The game was also later ported to Wii in 2008.

[edit]Deadly Silence

Nintendo DS port titled Resident Evil: Deadly Silence, released in Japan as Biohazard: Deadly Silence (バイオハザード デッドリーサイレンス Baiohazādo Deddorī Sairensu?) was made to commemorate the tenth anniversary of the series. Deadly Silence includes a "Classic Mode", the original game with minimal enhancements and touch-screen support, and a "Rebirth Mode", containing a greater number of enemies and a series of new puzzles that make use of the platform's specifications.
The game makes use of the dual screen display with the top screen used to display the map, along with the player's remaining ammunition and health (determined by the color of the background); while the bottom screen displays the main action, and can be switched to show the player's inventory. The DS version also includes updated play mechanics: the 180-degree turn introduced inResident Evil 3, along with the knife button and tactical reload from Resident Evil 4. The updated controls are applicable to both Classic and Rebirth modes. Dialog and loading screens can now be skipped. The live-action footage was still censored, even in the game's Japanese release; however, the scene showing Kenneth's decapitated head was kept.
In "Rebirth", new puzzles are added that use the system's touch-screen. "Knife Battle" sequences, viewed from a first-person perspective, are also added, in which the player must fend off incoming enemies by swinging the knife via the stylus. One particular puzzle requires the player to resuscitate an injured comrade by blowing into the built-in microphone. The player can also shake off enemies by using the touch screen, performing a melee attack.
The game also includes wireless LAN support for up to four players with two different multiplayer game modes. The first is a cooperative mode in which each player must help each other solve puzzles and escape the mansion together. The other is a competitive mode in which the objective is to get the highest score out of all the players by destroying the most monsters, with the tougher monsters being worth more points. There are three playable multiplayer stages and nine playable characters.

[edit]Reception

[hide]
The game received positive reviews from critics. For example, GameSpot praised the game, describing it as "one of those rare games that's almost as entertaining to watch as it is to play",[23] while Computer Gaming World gave a more mixed review for the Windows version in explaining that they "tried to hate it with its graphic violence, rampant sexism, poor voice acting and use of every horror cliché, however...it's actually fun."[34]
The PlayStation game was a best seller in North America. In total, according to Capcom's Investor Relations website, the original Resident Evil has sold over 2.75 million units. The Director's Cut version, including the Dual Shock edition, sold an additional 2.33 million copies.[35] It was also a bestseller in the UK.[36] The PlayStation and GameCube versions of the game have sold 6.43 million units in total as of September 2011.[35]
It was one of the first games to be dubbed a "survival horror" (it coined the term with the phrase "You have once again entered the world of survival horror", which is displayed while the player's saved game is being loaded). Accordingly, Game Informerrefers to "the original Resident Evil" as "one of the most important games of all time."[37]
The original game was put into the Guinness World Records Gamer's Edition 2008 for the "Worst Game Dialogue Ever".[38]

 

Resident Evil (Film Series)


Resident Evil (film series)

From Wikipedia, the free encyclopedia
Resident Evil (film series)

The Resident Evil Collection cover
Directed byPaul W. S. Anderson(1,4,5)
Alexander Witt (2)
Russell Mulcahy (3)
Produced byPaul W. S. Anderson
Jeremy Bolt
Bernd Eichinger (1, 3, 4)
Samuel Hadida (1,3,4)
Don Carmody (2,4)
Robert Kulzer (3,4)
Written byPaul W. S. Anderson
StarringMilla Jovovich
Music byMarco Beltrami (1)
Marilyn Manson (1)
Jeff Danna (2)
Charlie Clouser (3)
tomandandy (4,5)
CinematographyDavid Johnson (1,3)
Derek Rogers (2)
Christian Sebaldt (2)
Glen MacPherson (4,5)
Editing byAlexander Berner (1)
Eddie Hamilton (2)
Niven Howie (3,4,5)
Distributed byScreen Gems
Release date(s)2002-2012
CountryUnited States
United Kingdom
Germany
Australia
Canada
France
LanguageEnglish
Budget$183 million
Box office$675,775,409
Resident Evil is a science fiction horror film series loosely based upon the Capcom video games of the same nameConstantin Filmbought rights to the first film in January 1997 with Alan B. McElroy and George A. Romero as potential writers. In 2001, Sony acquired distribution rights to the film and hired Paul W. S. Anderson as writer and director for Resident Evil (2002). He continued on as writer and producer for Resident Evil: Apocalypse (2004) and Resident Evil: Extinction (2007), and returned as director for a fourth installment, Resident Evil: Afterlife (2010) and the fifth film Resident Evil: Retribution, released on September 2012 in 3D.The Umbrella Corporation acts as the main antagonist in the series, a bioengineering pharmaceutical company responsible for thezombie apocalypse as a result of creating the T-virus. The films follow franchise protagonist Alice, a completely original character created for the films portrayed by Milla Jovovich, who was once a security operative working for Umbrella and is now the ultimate enemy of the corporation. Through her battle with Umbrella, she eventually meets with the main antagonist, Chairman Albert Wesker(Shawn Roberts). A number of video game characters also make an appearance in the films, including Jill Valentine (Sienna Guillory),Carlos Olivera (Oded Fehr), Claire Redfield (Ali Larter), Chris Redfield (Wentworth Miller), Leon S. Kennedy (Johann Urb) and Ada Wong (Li Bingbing).Despite a mixed reaction from film critics, the films have become the most successful film series to be based on video games,[1] and the franchise has collectively brought in US$675 million worldwide on a $183 million budget.

DevelopmentIn January 1997, Constantin Film acquired the rights to the Resident Evil franchise with Alan B. McElroy writing the script.[2] By 2001,Columbia TriStar was in final negotiations to acquire North American distribution rights to Resident Evil and budgeted the movie at $40 million.[3]George A. Romero was hired by Sony and Capcom to direct and write Resident Evil. However, his script was later disapproved and he was ultimately dropped from the movie.[4] Capcom producer Yoshiki Okamoto explained to the editors of Electronic Gaming Monthlythat "Romero's script wasn't good, so Romero was fired".[5]Hired by Sony, Paul W. S. Anderson wrote a screenplay, which was ultimately favored over Romero's.[6] In late 2000, Anderson was announced as director and writer, and Resident Evil re-entered pre-production stages.[6] Anderson stated the film would not include any tie-ins with the video game series as "under-performing movie tie-ins are too common and Resident Evil, of all games, deserved a good celluloid representation".[7] Milla Jovovich was cast as protagonist Alice in 2001,[8] a character she plays for a further four films.
second film began production in 2003 after the first was a success.[9] Anderson was confirmed to write the script but not confirmed to return as a director, due to him working on Alien vs. Predator. As with the previous installment, Constantin provided financing for the film.[9]In November 2005, Screen Gems gained the rights for the third film in the franchise, which was then named Resident Evil: Afterlife.[10]It was announced Anderson would again return as a writer. Filming took place in Mexico and the movie was released September 21, 2007 as Resident Evil: Extinction.[11]Before the third installment had been released, Constantin prepared to release a fourth film in the franchise.[12] Originally set in Japan, the film was soon confirmed to be released to theatres late 2010.[13] Resident Evil: Afterlife was filmed in 3D with the Fusion Camera System developed by James Cameron and Vince Pace for their 2009 film Avatar.[14] The film had a $60 million budget, the biggest budget in the Resident Evil franchise.[15]A fifth film in the franchise was confirmed, entitled Resident Evil: Retribution, and is scheduled for release on September 14, 2012.[16] Filming took place in TorontoOntario from mid-October to December 23, 2011,[16] marking the third time the franchise has filmed in Toronto. Paul W. S. Anderson returned as writer and director, Glen McPherson serves as director of photography and Kevin Phipps as production designer.[16]Jovovich was confirmed, as well as Guillory, who will be reprising her role as Jill Valentine.[17] Boris Kodjoe returned as Luther.[18] Colin Salmon who played One and Michelle Rodriguez who played Rain Ocampo in the first film returned.[19][20] Oded Fehr who portrayed Carlos Olivera in the second and third film returned for the film. Johann Urb is cast asLeon S. Kennedy and Kevin Durand is confirmed to appear in the film as Barry Burton.[21][22][23] The character Ada Wong will be played by Li Bingbing.[24]Anderson film series
Main article: Resident Evil (film)
The Umbrella Corporation operates a top-secret genetic research facility named The Hive. Located beneath Raccoon City, The Hive has been sealed by The Red Queen (the AI that controls the Hive) due to possible viral infection by the T-Virus. The T-Virus kills every living thing in the facility, then reanimates them, transforming the humans into ravenouszombies and the animals into highly aggressive mutants.
Alice (Milla Jovovich) was once a security operative working for the Corporation until her memory was wiped by the Red Queen's nerve gas. She is led underground, along with prisoner Matt Addison (Eric Mabius), into The Hive by a team of Umbrella Corporation commandos, including Rain Ocampo (Michelle Rodriguez). While the team is searching for survivors, they turn the power off, unknowingly releasing the re-animated corpses of Umbrella's workers. When confronting the Red Queen, Alice discovers that the T-Virus spreads through a bite or scratch and that severe trauma to the head will permanently shut down the attacker.
As the team attempts to escape The Hive, an Umbrella test subject called the Licker escapes and pursues the team. When they reach the train that leads them to the exit, the Licker attacks and scratches Matt before Alice can kill it. When they reach the surface, Matt is taken away by Umbrella workers and he eventually transforms into Nemesis. In the conclusion, Alice wakes from a coma to a ravaged Raccoon City after a T-Virus outbreak.
Alice is portrayed by actress Milla Jovovich.
Main article: Resident Evil: Apocalypse
The viral outbreak reaches the surface and in an effort to contain the infection, Major Timothy Cain seals all exits to and from Raccoon City. Among the people trapped in the city are Jill Valentine and her partner Peyton Wells. After Alice awakens from her coma, she rescues Jill and Peyton from a group of Lickers who escaped The Hive. They are then contacted by Dr. Charles Ashford who claims to know of an evacuation point in the city in exchange for the rescue of his daughter Angela Ashford, who is trapped in Raccoon City Junior High School. The group also learns Umbrella plans to incinerate Raccoon City to get rid of the T-Virus.
On their way to rescue Angela, Nemesis attacks the team after it is commanded by Cain to kill all STARS members. After Angela's rescue, they then make their way to the evacuation helicopter with Carlos Olivera, who has been dropped into Raccoon City and abandoned by Umbrella. After Alice's confrontation with Cain and Nemesis, which leaves the latter two dead, the team flies away from Raccoon City as it is being sanitized by a nuclear bomb. The helicopter, however, crashes in the Arklay Mountains.
A wounded Alice is taken to the Detroit Umbrella research station where she is healed and experimented on by Dr. Sam Isaacs. When she awakens, she escapes the facility and displays extraordinary powers, she is then driven away by Jill and Carlos who are disguised as Umbrella employees. As they drive away, the Umbrella logo flashes in Alice's eyes and Isaacs's computer states "Project Alice Activated".
Main article: Resident Evil: Extinction
The world has been consumed by the T-Virus and Umbrella develops clones of Alice in hopes of finding one who displays Alice's powers. Elsewhere, Claire Redfield leads a convoy of survivors across the Nevada desert, including Raccoon City survivors Carlos Olivera and L.J. Wayne along with K-Mart, Nurse Betty, and Mikey. A secluded Alice roams the country for survivors. After failing to find any living people, she comes into contact with Claire's convoy after she rescues them from mutated crows using her super-human abilities.
The convoy, along with Alice, heads to Las Vegas to gather supplies so they can reach Alaska in an effort to get to a place called Arcadia, thought to be a safe haven and free of the T-Virus. Whilst there, they are attacked by super zombies who kill most of the convoy. After L.J. is bitten and hides his infection from the rest of the group, he transforms and bites Carlos. Isaacs himself is bitten and in an effort to cure himself, injects himself with large doses of the Anti-Virus which causes him to transform into a Tyrant. Claire and K-Mart leave for Alaska in an Umbrella chopper, whilst Carlos sacrifices himself in an explosion to aid their escape. Alice confronts Isaac, in Tyrant form, in the underground Umbrella station where she is aided by a clone of herself. After his defeat, Alice looks on with the clone into a room full of pods as thousands of Alice clones awaken.
Main article: Resident Evil: Afterlife
After the events of Extinction, Alice and the clones attack the Tokyo Umbrella station. Wesker escapes and destroys the facility, killing the clones. Wesker is confronted by the original Alice aboard his escaping helicopter. He injects Alice with a serum that removes her super-human abilities. The helicopter crashes, and only Alice is seen emerging from the rubble.
After months of a failed aerial search for other survivors, Alice heads toward the supposed location of Arcadia. She lands on an abandoned airfield in Alaska, where she finds Claire in an animalistic state. Claire has an Umbrella device attached to her chest and her memory has been wiped; she begins to recover after Alice removes the device. Claire and Alice fly to Los Angeles where they stumble upon a prison surrounded by zombies. Among the survivors in the prison is Luther West and Chris Redfield, Claire's brother. The survivors explain that "Arcadia" is a tanker off the coast which has been broadcasting a looped message and is picking up survivors. During an attempted escape, Alice, Claire and Chris are the only ones to emerge and they reach the tanker only to find it abandoned. Claire's memory begins to return when she remembers Umbrella workers attacking her group of survivors and removing them to the tanker. The ship is really an Umbrella research facility which is conducting experiments on the survivors. Among the prisoners is K-Mart. The three then meet Wesker, who has been granted super-human abilities due to the T-Virus in his system. After a victorious battle, Alice transmits a message to survivors calling them to the tanker and hopes to create a new haven.
In the conclusion, Luther emerges from a sewer drain alive. A fleet of Umbrella Corporation aircraft led by Jill Valentine, thought to be missing since the events of Resident Evil: Apocalypse, prepares to lead an assault on the survivors.
Main article: Resident Evil: Retribution
Alice awakens in an Umbrella base, having been captured at the Arcadia. Jill interrogates Alice, who unsuccessfully pleads with her to remember her true identity. During an unexpected power failure, Alice escapes from her cell and encounters Ada Wong, an associate of Albert Wesker. Ada explains that she and Wesker no longer work for Umbrella. Wesker plans to aid Alice's escape and battle the base's supercomputer Red Queen, in order to save what's left of mankind. Ada also reveals that the base is underwater and serves as a testing ground for experiments. Additionally, Wesker has organized a team of freelance operatives to infiltrate the base and help Alice and Ada escape, including Leon S. Kennedy, Barry Burton, and Luther West.
Along the way, Alice finds a clone of a young girl named Becky, who believes Alice is her mother. They also face clone versions of Carlos Olivera, One, and Rain Ocampo, who are all under the direction of Jill. After Alice meets up with the rescue team, Jill's soldiers catch up to them, causing a shootout that has Barry, Carlos, and One. Alice, Luther, Leon, and Becky reach the surface; however, they are met by a submarine, from which Jill, the clone Rain, and a captured Ada emerge. With new orders from the Red Queen to kill Alice, Jill battles Alice while a now "enhanced" Rain, fights Leon and Luther, with Luther being killed in the process. Alice manages to remove and destroy the scarab device from Jill, returning her back to normal. Alice joins Leon in defeating Rain. Alice, Ada, Becky, Leon, and Jill (who is no longer being controlled by the Red Queen) travel to Wesker's base: the heavily barricaded and guarded White House. Wesker injects her with the T-virus, returning her former superhuman powers in order to enact his plan, then tells her that she is responsible for saving the remaining humans from extinction once and for all.[25]
Anderson stated in an interview that their original plan was to produce Retribution and a sixth installment back-to-back, but he later decided to focus on just the fifth film. In the same interview, Anderson stated that if Retribution does well financially, then a sixth film would be developed and it will be the finale of the series.[26] Speaking with Variety, Rory Bruer, the distribution head of Sony, has confirmed that a sixth film would be made, with Milla Jovovich as the star.[27]
Reception
Resident Evil opened domestically on March 15, 2002 to the #2 spot at the box office. The film grossed $17,707,106 from 2,528 theatres averaging $7,004 per theatre.[28] By the end of its theatrical run, Resident Evil had made $40,119,709 domestically and $102,441,078 world-wide on a $33 million budget.[29] Critically, the film suffered with a 34% "rotten" rating on Rotten Tomatoes.[30] There were positive reviews however with The Chicago Tribune declaring it "one of the few video game movies to truly re-create the gaming experience"[31] and The Austin Chronicle calling it "an absolute wreck. But what an ambitiously mind-blowing wreck it is, bursting with dazzlingly sordid cinematography".[32]
Resident Evil: Apocalypse debuted at #1 in its opening weekend (September 10–12, 2004) with $23,036,273.[33] Averaging $7,014 at 3,284 theatres, the movie had an increased budget of $45 million and made $129,394,835 world-wide.[34][35] Similar to the first installment, Apocalypse was not well received by critics. A BBC review noted, "A zombie movie as dead-eyed and soulless as its walking dead villains." [36] Not all reviews were negative, The Seattle Times marked it an improvement from the original, saying the film "makes up for the wretched mess that was 2002's "Resident Evil"".[37]
The third film, Resident Evil: Extinction followed the success of the second film opening at #1 during September 21–23, 2007.[38] The film became the second highest grossing movie in the franchise with $147,717,833 world-wide, $97,069,154 of it coming from international territories.[39] As with the first two installments, Extinction was negatively received by critics with a 22% "rotten" rating on Rotten Tomatoes.[40] Empire deemed it "Better than the silly second instalment and boasting an effectively creepy empty world setting, it’s nevertheless scuppered by a lack of coherence."[41] The Hollywood Reporter also gave a positive review of the film, "Fast-paced and filled with brisk action sequences -- the film should reasonably satisfy the devotees."[42]
Resident Evil: Afterlife opened in theatres September 10, 2010 to $26.7 million, setting a franchise record for highest domestic opening weekend and becoming the eighth highest September opening of all time.[43] Afterlife scored the least-attended debut of the series and its large opening weekend tally was due to the higher ticket prices for 3D.[44] Overseas, the fourth installment grossed $42.7 million from 3,971 screens in 34 markets, earning another franchise record.[45] In total, the film earned $73.2 million worldwide in its opening weekend and stayed at the top of the international box office for four consecutive weeks.[46] Resident Evil: Afterlife made $296,221,663 at the end of its theatrical run.[47] Critically, the film was on par with its predecessors. On Rotten Tomatoes, 24% of 87 critics have given the film a positive review, with a rating average of 4.1 out of 10.[48] Michael Ordoña ofThe Los Angeles Times gave the film a positive review, claiming that "the action is easier to read than in most films of the genre, and therefore more enjoyable. Anderson makes particular use of sets and locations to wring out more bang for the stereoscopic buck."[49] Kim Newman of Empire Magazine was less enthusiastic about the movie giving Afterlifetwo stars out of a possible five, stating "What fun there is to be had is undermined by drab 3D, hacked-out dialogue and rehashed plots."[50]
Resident Evil: Retribution opened in 3,012 theaters on September 14, 2012 to a weekend gross of $21,052,227, the second lowest opening in the franchise after the first film. However, it had already grossed $50,000,000 worldwide in the Far East and Russia. It is still keeping the #1 spot at the box office against the 3D re-release of Finding Nemo and has so far grossed double its $65,000,000 budget.[51] Like the other installments in the franchise, it has received mostly negative reviews from critics, with Rotten Tomatoes giving it a 27% "rotten" rating and Metacritic giving it a similar score of 39, while IGN gave it a more favorable rating of 6.0.[52]
The series holds the record for the "Most Live-Action Film Adaptations of a Videogame" in the 2012 Guinness World Records Gamer's Edition, which also described it as "the most successful movie series to be based on a videogame."[1]
Resident Evil (2002)

[edit]Resident Evil: Apocalypse (2004)

[edit]Resident Evil: Extinction (2007)

[edit]Resident Evil: Afterlife (2010)

[edit]Resident Evil: Retribution (2012)

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